Project Title: Circuit Breaker (Type A)
Project Type: 2D Digital Prototype
Game Genre: Arcade/Action
Designed For: Class Project (initially)
Year(s) Produced: 2011-Present


Concept Design Document: Design Document Coming Soon
Playable File(s): Unity Prototype (.exe, 2018) | GameMaker Prototype (.exe, 2011)
Gameplay Description: The player character must dodge energy beams until either the room's energy reserves are depleted or all of the room's beam emitters are destroyed.


My Role(s): Lead Designer, Programmer, Artist
About This Project: Beginning as a project for class during my first semester, Circuit Breaker initially took form as an analog prototype to test character and energy beam movement. This was then advanced into a digital prototype using GameMaker. The digital prototype was used to test the translation and feel of information gathered from the use of the analog prototype. Temporary player character sprites (sourced from the SNES titles The Illusion of Gaia & A Link to the Past) and a temporary scoreboard background were the only art asset that I did not create.

In subsequent semesters, the digital prototype was recreated using C# in Microsoft Visual Studio. This version of the prototype was used to test different room sizes and explore ways to implement energy beam sprites whose length and direction could be altered after colliding with certain objects.

Now, those experiments have been carried over into creating a third digital prototype- this time in Unity (using C#). This version implements the user's control over the items/objects that can redirect energy beams, as well as other capabilities described in the design doc.