(video coming soon)

Project Title: Static
Project Type: Digital 3D
Game Genre: Narrative/First Person Narrative
Designed For: Global Game Jam
Year(s) Produced: 2018


Concept Design Document: Design Document Coming Soon
Playable File(s): Audio File (.mp3, 2018), Game Jam File (.exe, 2018)
Gameplay Description: Repel ghosts from haunted objects as you attempt to escape a mysterious complex and discover its true nature.


My Role(s): Designer, Writer, Sound Editor, Level Designer, Actor
About This Project: A Unity project designed during the 2018 Global Game Jam under the theme of "transmission". I contributed to the looped nature of the game, the narrative goals and room concepts within the level. I also built the level itself.

I wrote and performed the audio narrative of the game. The writing was designed to loop the narrative and allow each segment to still make sense on its own for each step in the game. This way the first segment of audio could start partway through the narrative, yet feel like the start and, ultimately, allow the true beginning of the narrative to eventually lead back into the initial starting point.

The industrial section of the level was an asset from the Unity store, but the rest was constructed in Unity and then populated with other store asset objects.